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ok..aku dah abis season baru aku...ni league standing by the end of season..
aku try nak buat tak kalah the whole season tp still ada two defeats dgn ManU and Birmingham.
Yg ni plak tactic yang aku pakai dari first season aku incharge as chelsea manager. aku mmg suka tactic ni sbb bagi aku, high scoring dgn defence tight. aku post skali dgn full squad aku bagi this season...
IceMallet, tactic yg aku pakai still boleh pakai winger for FR and FL position. masa memula aku main, aku penah pakai duff, robben, bierofka, lahm ngan wright phillips. still berkesan sbb kalau tgk tactic tuh, for FR and FL position ada arrow downwards. This tactic yg paling penting 2 org DM, 2 org AM and lone striker dia. yg lain2 tuh bukan tak penting, but bukan core tactic nih..
So, mostly goal team dtg dr 3 org forward (Gilardino 33, Cassano 25 dan Nelson 20). Att mid 2 org tuh score 30 goals among them but assist paling byk la..) 2 DM tuh penting sbb nak cover defense sbb CB ada sorang jer..Terry. So, diorg nih aku jadi org paling rajin la..direct link for 3 org defense and AM.
Pape nanti aku posting latest news pasal game aku..adios!!!! |
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Originally posted by GAMEOVER at 3-3-2005 17:39:
Aku taktau kalau bleh wat dalam mode fullscreen.
Biasa aku main pakai window mode.
So tekan button Printscreen kat keyboard tu jer la.
Pastu paste & edit dalam Photoshop ker, Paintbr ...
mane plak aku nak carik printscreen tu? |
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berdasarkan screen korang,korang amin CM5.aku main FM2005.camne nak buat? |
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Originally posted by MetalFire at 4-3-2005 02:48 PM:
berdasarkan screen korang,korang amin CM5.aku main FM2005.camne nak buat?
Hm, main CM5? aku main FM2005 la..ver5.02. Mungkin ko nampak interface tu lain kot dari biasanya punya. tu sbb kami pakai skin for FM2005 so dia nyer interface lain dari yg asalnye...
Printscreen tuh, kalau kat keyboard ko..atas Insert nyer button, atau bawah Wakeup nyer button. masa ko tgh main FM, mana2 pic yg ko nak amik (contonya bukak screen Squad) ko tekan Print Screen tuh, then bukak Adobe, select New File then klik paste je... |
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Originally posted by af at 4-3-2005 06:19 PM:
Hm, main CM5? aku main FM2005 la..ver5.02. Mungkin ko nampak interface tu lain kot dari biasanya punya. tu sbb kami pakai skin for FM2005 so dia nyer interface lain dari yg asalnye...
Prints ...
1. :ah: maner plak CM5. FM2005 la tuh. Cuma kitorang download skin baru.
2. :ah: Biasanyer button printscreen tuh kat sebelah button F12. |
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By the way, CM5 dah kuar ker? :hmm: |
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Originally posted by af at 2005-3-4 06:19 PM:
Hm, main CM5? aku main FM2005 la..ver5.02. Mungkin ko nampak interface tu lain kot dari biasanya punya. tu sbb kami pakai skin for FM2005 so dia nyer interface lain dari yg asalnye...
Prints ...
Boleh tahu apa beza ver5.01 dgn 5.02 macamana kita boleh dapatkan versi 5.02.
Aku ni tau main je...
Aku selalu juga baca kat forum CI Community. Banyak info yang aku dapat. |
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Version tuh tunjuk database FM2005 ko tuh dah update ker tak.
Mostly pasal player transfer.
Nak download update |
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hm, the latest patch bleh cari kat Dugout of SIgames nyer web. Byk beza between 5.01 ngan 5.02. match engine, known bugs, transfer..aku post kat bawah nih apa yg di'repair' oleh diorg. kalau rajin baca ler..kalau tak..tak yah..ehhe
Match Engine v326:
===================
> Fixed Known issues
- Further improved corner taking AI
- Tweaked free kick taking AI
- Tweak on defensive clearance AI
Match Engine v325:
===================
> Fixed Known issues
- Fixed stupid long goal kicks
Byk lagi, kalau nak cari complete change, better cari kat net..nak post pun tak terlarat den..
- Fixed keeper diving 2-3 seconds before pen taken
- Fixed possible endless loop caused by 324 restriction on choice of free kick
- Fixed 323 occasional pass away from goal when would always shoot IRL issue
Match Engine v324:
===================
> Fixed Known issues
- Lessened no of corners charged down
- Lessened no of corners going straight out of play
- Increased likelyhood of short corners
- Improved chances of dual challenges for ariel balls
Match Engine v323:
===================
> Fixed Known issues
- Goalkeepers now more likely to play short goal kicks as instructed
- Tuned down occasional excessive curve on ball
- Fixed players not staying back at set pieces when asked to by human managers
> Known Bugs
- Fixed attacking team freekicks given inside area for fouls
- Fixed occasional incidence of player not reacting to pass to him
- Fixed stuttery "roll" on low ball slowdown
- Fixed path problem with ball that crosses line for goal on apex of its curve
- Fixed "backpass" when through on goal issue that was introduced in 322
> Player
- Improved player awareness of ball when not under any player control
- Yet further tweaks to passing and crossing AI
- Tweaked effect of in match motivation of working under lesser known managers
- Tweaked effect of current form on player motivation depending on mental attributes
- Lessened amount of "simulation"
- Tuned tackle completion rate
- Improved reaction to slide tackles of players in vicinity
- Lowered amount of dissent
- Improved defence line position on goal kicks
- Reworked player AI regarding when to shoot for goal
- Lowered number of penalties awarded slightly
- Improved keeper reactions to long shots
- Improved marking at set pieces
- Tuned shot accuracy further
- Made throws down line hug line more
- Reduced no of goal kicks going out for throws before bounce
- Reduced no of precise header passes from defenders under pressure
- Improved keepers coming out for interceptions etc
- Improved closing down of opponents
> Manager
- Tweaked AI mentality used for matches
- Tweaked AI use of sitting back attribute in matches
- Tweaked AI team lineup after in match formation change
- AI managers can now utilise the close down corner taker instruction
> Referee
- Tweaked distribution of cards
Match Engine v322:
===================
> Fixed Known issues
- Attempt to cut down on unusually high scoring games involving human managers
- Lessened amount of dives by more sportsmanlike players
- Further tweaks to prevent wild and inappropriate clearances
- Stopped players turning repeatedly in different directions when at a loss for a pass or shot
- Cut down number of lobs and chips
- Improved length and variance of goal kicks
- Stopped goalies taking free kicks ( unless they are an expert in it! )
> Known Bugs
- Fixed huge amount of injury time in extra time caused by human making subs in the interval
- Fixed specific man marking bug where the wrong player may be marked after tactical changes regardless of human settings from tactics screen
- Fixed bug where corner would be given in place of goal kick and vice versa after some clearances
- Fixed match rating bug for out of position players
- Fixed bug that occurs when injured player is treated while goal is scored then from kick off the ball is belatedly put out of play
- Fixed bug where some goals would get an inappropriate "he hit that from 105 yards" message or similar
- Fixed obscure crash when trying silly tactics for set pieces
- Fixed dead ball goal kicks being passed inside own area
> Player
- Tuned effect of player mental stats on match depending on circumstances eg winning, losing etc
- Some passes were a tad too slow, increased pace of ball for them which makes for better attacks
- Further tweaks to passing AI
- Improved "letting ball run out" AI
- Tweaked running with ball AI
- Improve marking of players running with ball
- Improved AI regarding players covering for one another in the formation
- Tweaked one on one vs goalie situations
> Manager
- Slightly improved computer team selection AI
- Tweaked AI manager use of width slider
- Tweaked AI manager use of depth slider
- Tweaked AI manager use of ultra defensive tactics
- Tweaked AI manager reaction to opposition width setting
> Tactics
- Tweaked formation positions and shape in relation to depth, width and attacking mentality
> Referee
- Fixed instance of offside being called at the expense of a significant advantage
- Improved referee interpretation of professional fouls
> Misc
- Tweaked goal award judging algorithm
- A player can no longer play for both teams in a club's reserves vs youth match. |
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ok guys, the latest patch (5.03) dah released. besar gedabak size dia (80.6 MB)..tu yg skali ngan data update...aku tgh download..adios!!! |
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Originally posted by Conman at 5-3-2005 07:43 PM:
kalau pakai 'benda alah' ni PC kita leh jadi slow tak..?
aku dah apply the latest patch tuh kat game aku..tak de pun rasa slow. slalunye kalau diorg releases patch..the game speed tuh akan improve..walaupun skit..but so far tak de slow down kat game aku..better apply la..kalau tidak, hall of fame ko tuh nanti rosak..sia2 je korang mng byk2 piala tapi tak recognized!! |
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Originally posted by Conman at 5-3-2005 19:43:
kalau pakai 'benda alah' ni PC kita leh jadi slow tak..?
Metal hang nak tau aku pakai idea hang jadi Pengurus Div 2 Spain , semua pemain Malaysia aku beli ... da ...
baru aku teringat mende yang aku kasik kat kau tu |
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erkh tanye skett jap ... kalo yg assign training tuh ... kalo cam MC kita train jadik MR or ML dia menjadik ker? berapa lama baru nak jadik ek? target man tuh hape? |
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Originally posted by Conman at 5-3-2005 07:43 PM:
kalau pakai 'benda alah' ni PC kita leh jadi slow tak..?
Metal hang nak tau aku pakai idea hang jadi Pengurus Div 2 Spain , semua pemain Malaysia aku beli ... da ...
Hehe..aku Milan ada beli 2 player malaysia muda2..aku beli time tu umur depa 17 th lagi..Ibrahim mustafa dan Kamarulzaman...cuma slow skit nak naik la depa nih..
aj, ko pakai Printscreen kat keyboard ke kat dalam FM2005? aku try, tapi takleh pun. Aku nak gak tunjuk aku baru je belasah Liverpool 7-0 ari th.. |
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Originally posted by topeng perak at 10-3-2005 11:37 AM:
erkh tanye skett jap ... kalo yg assign training tuh ... kalo cam MC kita train jadik MR or ML dia menjadik ker? berapa lama baru nak jadik ek? target man tuh hape?
Kalau ikut yg aku pernah wat, lamer gak la nak tukar position.
Ader la dekat satu season gak, bergantung pada player tuh.
Tapi kan, lepas player tuh dah tukar position, aku ubah balik ke normal training schedule, player tuh tukar balik ke position asal.
Target man tuh kira macam ace striker ko la.
Segala cross, long pass, short pass, through pass hala kat mamat tuh. |
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Originally posted by IceMallet at 10-3-2005 12:29 PM:
Hehe..aku Milan ada beli 2 player malaysia muda2..aku beli time tu umur depa 17 th lagi..Ibrahim mustafa dan Kamarulzaman...cuma slow skit nak naik la depa nih..
aj, ko pakai Printscreen ka ...
Lepas ko printscreen tuh acder paste kat Photoshop ker, Paintbrush ker tak? |
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Originally posted by topeng perak at 10-3-2005 11:37 AM:
erkh tanye skett jap ... kalo yg assign training tuh ... kalo cam MC kita train jadik MR or ML dia menjadik ker? berapa lama baru nak jadik ek? target man tuh hape?
sume tuh depend on beberapa factors..
1. player tuh punya adaptability (sp?)
2. coach ko punyer attribute
3. training facilities
4. berapa kerap dia main games, lagi kerap dia main lagi besar chances dia
aku penah try ubah position, a few menjadi dan 'melekat' but ada yg tukar balik to position asal. player yg age die below 22 years old paling sesuai retraini new position...
melentur buluh biar dari rebungnya..heheh |
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Originally posted by GAMEOVER at 10-3-2005 06:03 PM:
Lepas ko printscreen tuh acder paste kat Photoshop ker, Paintbrush ker tak?
Use printscreen kat keyboard ke kat dalam FM2005? Aku try tekanprintscreen kat keyboard, tak jadi mende pun. Kalau printscreen kat FM2005, ada 3 option..mana satu? |
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